From Blueprint to Blockbuster

“It’s never been harder. And it’s also never been easier to build and ship a game.” This quote from Raph Koster captures the current state of game development, where cutting-edge tools and technologies make the creation process more accessible than ever, yet the saturation of the market and heightened player expectations create unprecedented challenges .

In a recent webinar, “From Blueprint to Blockbuster,” we pull back the curtain on the strategies, technologies, and insights that help studios like EA, Ascendant Studios, and Dubit transition early concepts to successful blockbusters. Access the full webinar here.

The Paradox of Modern Game Development

Scott Pytlik, CMO at Loot Labs (previously Ascendant Studios), set the stage by reflecting on the dual nature of today’s game development environment. “When I hear that (Raph’s) statement, it hits home hard because it’s absolutely true,” he said. Scott’s recent experience with the development of Immortals of Aveum underscored this reality. Built on the nascent Unreal Engine 5, the game exemplified how a specific tool can accelerate and enhance the creative process, but it does not serve as a silver bullet.

Discoverability and just breaking through the noise, especially in the PC and console space, is my single greatest challenge as a marketer.
Scott PytlikCMO @ Loot Labs

“Discoverability and just breaking through the noise, especially in the PC and console space, is my single greatest challenge as a marketer.” With thousands of games released annually on, capturing players’ attention is a profound challenge.

Regine Weiner, Founder @ Greenstone Games, emphasized the importance of understanding and leveraging player insights to address this challenge. “Player insights tell you where there’s an underserved market that you can actually go after.” By identifying and catering to specific player needs and motivations, studios can carve out niches and create resonant experiences that stand out in a crowded marketplace.

The Evolution of Player Preferences

As mentioned in our State of the Player Report, gamers preferences and expectations are evolving. Nick Reinart, Group Director of New Product at EA, reflected on his extensive experience with iconic franchises like Star Wars and Lord of the Rings, “Tastes and cycles are probably sub two years at this point, and dev is four to five. So if you’re going to make something it’s like you’re kind of throwing darts. We are now in the process of needing to develop frameworks of not only what is good now, but will it continue to be good, and can we anticipate the evolution of demographies themselves?”

Tastes and cycles are probably sub two years at this point, and dev is four to five. So if you're going to make something it's like you're kind of throwing darts. We are now in the process of needing to develop frameworks of not only what is good now, but will it continue to be good, and can we anticipate the evolution of the demographies themselves?
Nick ReinhartGroup Director of New Product @ EA

This statement underscores the necessity for studios to anticipate where player preferences are heading and to design games that will remain relevant upon release. It’s a delicate balancing act of creativity and foresight, requiring a deep understanding of current trends and future trajectories.

The Importance of Human-Centric Data

One of the recurring themes of the discussion was the need for data-driven development strategies that go beyond traditional metrics. Scott praised Solsten’s approach, which focuses on the psychological and behavioral aspects of players. “What we’re now discovering and really loving at Ascendant with Solsten is understanding the human element through psychology.” Human-centric data allows developers to understand the underlying motivations and preferences of their audience, leading to more informed and impactful design decisions.

Agile Development and Iterative Testing

The panelists also discussed the shift towards more agile development methodologies, emphasizing the importance of iterative testing and early player feedback. Regine shared her experience with transitioning a game from premium to free-to-play, highlighting the critical role of continuous testing and adaptation. “We looked at Solsten and said, how big is our market? And then how many different profiles do we have in there?” Adopting an iterative approach allowed the team to refine their game based on real-time feedback and evolving player behaviors.

We looked at Solsten and said, how big is our market? And then how many different profiles do we have in there?
Regine WeinerFounder of Greenstone Games

Embracing Flexibility and Innovation

In a market where player preferences and technological landscapes are constantly shifting, flexibility and innovation are key. Nick summed it up well: “It’s about starting from a position of data that informs a leap of faith, and from that leap of faith, begin to use the game as a vehicle that creates knowledge for you.” By embracing a mindset of continuous learning and adaptation, studios can navigate the uncertainties of game development and increase their chances of success.

It's about starting from a position of data that informs a leap of faith, and from that leap of faith, begin to use the game as a vehicle that creates knowledge for you.
Nick ReinhartGroup Director of New Product @ EA

Conclusion: A Roadmap to Success

Solsten’s COO and co-founder, Bastian Bergmann, closed with, “We have to understand where players are, where they’re going, and really build with them.” By implementing a player-centric approach, underpinned by robust data and a willingness to adapt, studios can increase their chances of creating successful, resonant games.

Access the full discussion here.

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